Combat, progression
and a connected economy.
Combat overhaul
New attack animations give melee weapons a different feel. Try a few weapon types alongside your spells and skills to find a setup you enjoy.
More varied enemies
Mob levels vary with distance, cave depth and dimension. Tougher eligible wild mobs can give better bonus rewards, with mob type and your active world tier helping determine what you receive. Boss materials still come from their own encounters.
One connected economy
Guild shops, villagers, wandering traders and gambling use the same item-value system. Equipment stats, enchantments, gems and affixes contribute to appraisal, so two items made from the same material can have very different values.
Easier trading
Type the amount of Crowns you want in the compact purse window and carry larger amounts in money bags. Selecting a trade can prepare the required payment. Your available balance appears in the purse window and when you hover over the purse.
Smoother progression
Missing End-eye routes, broken structure loot and ore generation have been repaired. The main gear and spell progression paths have been checked, and the progression guide gives you a few practical next steps.
Cleaner presentation
Refreshed visuals, less tooltip clutter and mob health bars that appear when you look toward a target. You don't have to aim exactly at its centre to check its level and health.
A leaner pack
Several smaller extras and overlapping features have been removed while keeping the main combat, exploration, magic and building paths. Items and blocks belonging to removed content were retired during the transfer.
If something looks wrong, send me a screenshot or the item name and what you were doing. For launch problems, the help page explains which details are useful.